Setup:
Unity 2021.3.3f1
Cinemachine 2.8.6
Problem:
When attempting to use a Cinemachine FreeLook Virtual Camera as the camera rig for a third person controller, I experience the following:
- The FreeLook camera positions itself to the left profile view of the character it is assigned to (via ‘Follow’ and ‘LookAt’ parameters).
- The Axis Control > X Axis won’t allow for user input. The field rejects input when ‘dragging’ input. Numerical values must be entered directly - even then, they behave imprecisely. Y Axis works appropriately.