FreeCamera > Axis Control > X Axis Forced to Value of '0'

Setup:
Unity 2021.3.3f1
Cinemachine 2.8.6

Problem:
When attempting to use a Cinemachine FreeLook Virtual Camera as the camera rig for a third person controller, I experience the following:

  • The FreeLook camera positions itself to the left profile view of the character it is assigned to (via ‘Follow’ and ‘LookAt’ parameters).
  • The Axis Control > X Axis won’t allow for user input. The field rejects input when ‘dragging’ input. Numerical values must be entered directly - even then, they behave imprecisely. Y Axis works appropriately.

Is the FreeLook’s Binding Mode set to SimpleFollowWithWorldUp? In that mode, the X axis always snaps to zero at the end of the frame. Try changing the Binding Mode to World Space.

8376255--1104210--upload_2022-8-19_19-11-48.png

How, ever so dumb, of me. Humility received. And thank you.

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