Freecamera doesn’t have axis inversion options, and it is “inverted” by default. This causes issues when used with ThirdPersonController: controller thinks camera is rotated in the opposite direction and makes the character move the wrong way relative to camera’s forward axis. For example if I rotate camera 45 degrees to the right and press “forward” key, character will turn 45 degrees to the left and walk in that direction. I know I can invert x and y axis directly in Unity input settings, but this simply “inverts” the issue. Is there any chance axis inversion will be added to the FreeLook camera?
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@f1ac You’re not the first to mention this, and “invert axis” is up there on our todo list.
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FYI The latest CM beta has this feature. You can get it here: CM v2.1 Release Candidate
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