So I have a 3 camera rig, slow, fast, and zoom, i pop priorities to decide which one to go between. When a camera isn’t being viewed i lerp its Axis value from whatever it was down to .5f so when you re-enter the state you get nice centered frame.
But there is some weird pop. when I re-enable the camera via priorities, the axis value jumps to some random number. It feels quite unpolished when playing. I even disabled the axis name until i needed it to see if that was the problem (from my earlier post)
heres a video of it happening. I just cant explain. I’m gonna have to write some complex logic to manage these different axis on the different cameras and run things in co-routines so i can wait a few frames before re-enabling these. i wish i didn’t have to. this seems like a bug no?