FreeLook camera having issues when attached to my character.

At the moment when the character attacks the free look camera begins wildly springing around in the scene (explodes). I have no shake implemented, this is just a camera on a character which can move/jump and play an attack animation.

An example of errors which begin spamming the console is as follows:

UnityEngine.SendMouseEvents:smile:oSendMouseEvents(Int32)```

Any insights?

Can you show your freelook settings?