I’m making a concert application and use a freelook camera to do an orbit around the singer. In code, I control the X & Y axis settings to basically LERP around the avatar. Note that the avatar is usually animated and moving, but I’ve turned that off to limit my variables.
However, often (but not always) when the camera is ~185 degrees around its rotation, the perspective suddenly switches with a sudden change (not sure I’m using the correct words here so forgive me). You can see what I mean in this video:
I’ve tried a ton of settings, but am not sure how to solve my issue. Any help would be appreciated.
thank you,
So I’ve replaced the freelook cam with the dolly cam you suggested. The good news is that the dolly cam is definitely a cleaner implementation. Unfortunately, the same skip is happening here as well.
The code, inspector image, and another video is below.
Thanks,
Jason