I have a scene with multiple Freelook cameras which get activated and deactivated by script.
When I blend to the cameras which are looking at the smallest object in the scene it starts to stutter when the camera points at its original angle (I think it is directly horizontal) at its target.
I made a video where you can see it.
Does anyone know a solution for that? The two Freelook cameras before do not stutter at all…
Very interesting, and hard to tell what’s going on just from the video. Would you be willing to export your scene (with dependencies) as a UnityProject and send it to me so I can install in an empty project and investigate?