I’m encountering an issue when I transition from FreeLook to FreeLook camera. I’ve tried different blend types, but it’s most noticable with a cut. The virtual camera it is transitioning to doesn’t seem to update its transform for about ~0.5s after the transition was started ( Imgur: The magic of the Internet ). I would expect that the two FreeLook cameras would always keep on moving forward, even in a transition.
Does anyone have an idea why this happens and how to solve it?
Project Info:
Cinemachine - 2.1.09
Unity - 2017.2.0f3