FreeLook to FreeLook Transition Issue

I’m encountering an issue when I transition from FreeLook to FreeLook camera. I’ve tried different blend types, but it’s most noticable with a cut. The virtual camera it is transitioning to doesn’t seem to update its transform for about ~0.5s after the transition was started ( Imgur: The magic of the Internet ). I would expect that the two FreeLook cameras would always keep on moving forward, even in a transition.

Does anyone have an idea why this happens and how to solve it?

Project Info:
Cinemachine - 2.1.09
Unity - 2017.2.0f3

I think I have the same issue too

! CM v2.1.09 has been released ! We snuck in a bonus surprise feature !

@marcpeyre Thanks for the post. We can repro the problem and will let you know when we have a fix.

@marcpeyre @sebsmax We have a fix for this. It will be included in the next point release of CM on the Asset Store (likely later this week).

Thanks again for reporting this.

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