I’ve been trying to track a problem I’m having since upgrading Unity to the newest version.
Playing the program is fine. It runs, creating a hex board with multiple low-poly trees and rotating the camera while displaying a UI. The problem comes when I push the play button again, ending the program. Everything freezes for a while. This did not happen before I upgraded Unity.
More info:
I paused the game. No problem. The scene creates three maps, rotates around a center point and turns the maps on in a rotation (shows one at a time).
Here’s the fun part: I delete one of the maps and it freezes. No scripts on these maps. There shouldn’t be any coroutines accessing the maps. Simple mesh with textures.
I hope someone can help me track this down. Sorry if this is a wrong format, missing info, etc. First time posting.,I’ve been trying to track a problem I’m having since upgrading Unity to the newest version.