Hello,
I used the ParticleSystem.Emit function to emit several particles however the ParticleSystem.Stop or .Pause functions don’t seem to have any effect in this scenario.
Due to performance constraints, I’d like to emit the particles but then freeze then so they won’t take up processing power. I’ve tried using Stop, Pause, if I use Play it seems to Clear the previously emitted particles and just carry on.
Is there any way to freeze the emitted particles ?
Thank you.