Hi,
I am new to Unity and when I tried to lock the position/rotation of a Game Object with a RigidBody Component I found two definitions in the Manual about which axes the constraints are applied:
- __http://docs.unity3d.com/ScriptReference/Rigidbody-constraints.html:__
“…Note that the constraints are applied in the local space of the Rigidbody.”
2) __http://docs.unity3d.com/Manual/class-Rigidbody.html:__
“… Stops the Rigidbody moving in the world X, Y and Z axes selectively.”
Are these statements totally contradicting each other or am I completly missing something?