I looked for the similar problems but I could not find like mine. On editor everything is perfect my game never freze between scene changes but when I build it for android there start the problems. after open my game from my phone, menu scene and the first attemp to game scene works correct. after the game scene when it returns to menu again it freezes and i can not move my character with my head moves but enemies still moving. Here comes the awkward situation. when I minimize the game and reopen it, it start working correnctly again. I did not figure out why is this problem happening. Is there anyone that know solution for this problem? i hope i can express my problem, thanks for answers
Edit: Guys I just figured out sometimes it work correctly but sometimes it does not. On my last test, I got this problem at my fifth try(every try includes one game and menu scene change).
Hey ulunehir,
Have you found a solution for your issue? I have the same problem (even in the latest unity editor release…)
Menu scene loads quick → Game scene loads quick → RETURN TO MENU (takes at least 30 sec).
I tried it also with changing from the game scene → to a empty scene.
Still takes up to 30 sec again.
Asynch loading doesn’t change it either.
Your probably all doing far too much in one frame. You probably need to split your content up into more scenes and then load them additively, rather than loading it all as one single scene. You should also look at the addressables system or asset bundles if you want to manage memory better and do finer grained loading. I would implement a loading screen or spinner and then split up what your loading across a few frames and scenes.
And yes, loading to an empty scene would still cause the stutter if the current scene you are unloading is very big.