Hi everyone. Could someone explain me how can I freeze all transforms of bones and objects (set their current transforms to 0 as default ) like it works in Maya.
Thanks in advance!
did you find a solution ?
There is a workaround for this. Someone might be able to automate this via script.
- right click on your bone → create empty, name it offset_bone_1 or similar (this is important! You need to create the empty as a child of your bone, so the empty should have 0/0/0 transforms 0/0/0 rotation and 1/1/1 scale)
- move your offset empty out of the bone hierachy (it took over the bone transforms now)
- grab your bone and move it under the offset empty (this substracts transforms from each other)
- move the offset at the desired place in the rig hierachy (where your bone_1 was before)
Your Offset is now parent of the bone, while the offset has taken the old transforms of the bone, while the bone has now 0/0/0 transforms 0/0/0 rotation and 1/1/1 scale
