So, it is bad to scale stuff in unity because it has to draw it again in GPU memory and it has trouble batching, at least this is what I am understanding. Is there a way to freeze the scale in Unity like you can do in other 3d packages? I can understand why it doesn’t let you freeze rotation and position, but scale I would think wouldn’t be a problem. I checked on unify and answers, couldn’t find anything. If you know of a editor script for this, or if it just can’t be done please let me know!
Thanks.