Freeze Scale

So, it is bad to scale stuff in unity because it has to draw it again in GPU memory and it has trouble batching, at least this is what I am understanding. Is there a way to freeze the scale in Unity like you can do in other 3d packages? I can understand why it doesn’t let you freeze rotation and position, but scale I would think wouldn’t be a problem. I checked on unify and answers, couldn’t find anything. If you know of a editor script for this, or if it just can’t be done please let me know!

Thanks.

Are you asking for a way to permanently apply scale to an object?

Yes, so instead of 3.5, it will be one. I am thinking it might have to make a prefab for each object, but not sure.