runs fine from the unity editor
Debug/release/master run from visual studio to the phone, is okay.
launching the app from the phone in Debug/release/master, causes freezing on the splash screen.
Any debugging recommendations?
Any logs I should be looking at?
Hi Tautvydas
Unity version is 4.3.1f1
Project is 3.4G
debug XAP file is 106M
there is no unityplayer.log (how to enable?)
the debug output window is uneventful (no errors, just problems with PDB files for some DLLs - no debug info)
update: deleting the visual studio project and re-generating from Unity makes no difference. Using VS 2012 and Win 8 Pro.
In Visual Studio go to Debug → Exceptions… then turn the following options on… they might give you a better idea of what’s going on.
Also make sure you’re in debug mode.
Hi Guys,
Thanks for the note about exceptions (I added this).
I also downloaded and used wptools (really useful too).
After using both, the app is working fine. However I did re-install (update) the app on the phone with the tool instead of using Visual Studio.
I’ll do some more tests.
What exactly have you done to fix it? I have the same problem but enabling the exception doesn’t solved anything for me…
In addiction, my app is freezing on the splash screen even if launched from visual studio, and the complete log is:
I’m pretty sure it’s freezing because it has been stuck for 20 minutes and nothing happened (as the log is empty)
Other projects work well, so I really don’t know where the problem is, the difference from the others is that I have this exception:
That looks like a crash to me. It’s usually caused by trying to use plugins that are either incompatible, have wrong version or their dependencies cannot be found. Please submit a bug nevertheless because error reporting is buggy for sure.