He everyone,
I’m freezing the player controller in some parts of my game, and some of the stuff happening around the player is based on his velocity.
The strange part is, when I freeze the player, his velocity stays high.
I freeze the player by performing all the movement and gravity code in:
if (isFrozen == false){
//movement code
}
so when “isFrozen = true”, the movement stops, but for some reason the character controllers velocity is still extremely high.
How can I make the code so unity will detext the correct velocity?
thanks!
Hello!
You might want to set it everytime you freeze it to 0.
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V
Not sure,tho,since i haven’t worked with cotrollers too often.Hope this helps!
Are you using the CharacterMotor?
if (isFrozen == false){
//movement code
}
or
if (!isFrozen){
//movement code
}
@tedchirvasiu07
I can not set the velocity to zero because it is read only. I disable all the movement, so the player is not moving at all in any direction, but it still thinks it is moving because the velocity it from the last frame, I think…
@legend411
I’m using a regular character controller, nothing fancy.
@PressAnyKeyToPlay();
Little mistype in my post 
Anyone?