Forgive me for being overexplanatory, but is there an easy way to freeze the transforms of a primitive created inside Unity? Let’s say I create a Capsule primitive in Unity and move it up the y-axis 5 units and rotate it 90 degrees on the X. Now I want to freeze the rotations only - aka zero them out without moving the object at all. Obviously it’s standard practice in Maya, Max, etc…
I think you’re thinking of configurable joints. Assign it to a game object that has a rigidbody attached and it can allow you to locked rotation/movement on certain axises.