Fresnel Falloff Shader?

Hey all,

Unity seems fantastic so far, but I’m a little worried about the limited selection of built-in shaders and the inability to create custom shaders through a node based shader editor such as ShaderFX or Mental Mill.

I’m an artist working in the industry for many years, but my scripting knowledge is limited. Specifically, I’m looking to make a shader for a planet with an “atmosphere”. Ideally I would like to use a simple diffuse shader such as the ones supplied with Unity, and add to it a self illuminated fresnel falloff for the edges of the sphere.

Any pointers in the right direction would be greatly appreciated! Cheers,

-Bartek

Perhaps these will be useful:
http://forum.unity3d.com/viewtopic.php?t=33042
http://forum.unity3d.com/viewtopic.php?t=13076

These are great, thanks Kaelis. I also found this
http://forum.unity3d.com/viewtopic.php?t=36679&highlight=node+based+shader+editor

Still waiting for a reply to see if I can beta test this editor. Ive used ShaderFX and Mental Mill extensively before, so a node based Unity shader editor would help me out immensely.