Hey all,
Unity seems fantastic so far, but I’m a little worried about the limited selection of built-in shaders and the inability to create custom shaders through a node based shader editor such as ShaderFX or Mental Mill.
I’m an artist working in the industry for many years, but my scripting knowledge is limited. Specifically, I’m looking to make a shader for a planet with an “atmosphere”. Ideally I would like to use a simple diffuse shader such as the ones supplied with Unity, and add to it a self illuminated fresnel falloff for the edges of the sphere.
Any pointers in the right direction would be greatly appreciated! Cheers,
-Bartek