Fresnel glow not working as intended

Hi, anyone know how to fix this issue? The Fresnel glow doesn’t work as intended on some parts of the model for most objects but looks great on the other few. I’m new to Unity.

Fresnel takes into account the angle of geometry in the camera view. Rounded corners probably look the way you want them to, while hard corners don’t. Is that correct?
If so, maybe add some glow to sharp edges in the shader or texture?

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Yeah, I believe that’s the case. But then again why do the two weapons (3rd and 6th from left) came with the results I wanted but the rest didn’t? They’re the same in terms of the angle of geometry (flat surface for the body of the blade, sharper on the edges, rounded on the grip)

8718996--1178787--upload_2023-1-10_17-43-58.png

When comparing the results from Unity and my 3D software Blender, the first sword from the left really does look similar to the result i wanted in Unity but the rest looks off.