Friction and Unity Third Person Controller

Hi,

I’m using the current Unity Third Person Controller from the Standard Assets (the Ethan character) and want to simulate walking on ice. I tried changing the Physics Material on the Capsule Collider to the Ice physics material but this seems to have no effect. I want to have the character continue to slide in the direction he walks even after he stops – like he’s walking on ice.

Thanks for any help!

Why did you change it on the character, why not on the terrain? Secondly, ypu should create a custom physics material, with almost no friction on it, and use that

Thanks for the ideas. But applying the physics material to the terrain doesn’t change the result. And unfortunately, neither does changing Dynamic Friction and Static Friction of the physics material to 0.