Hi, all. I have a simple question about friction between two rigidbodies. As the picture below, I make two cubes and add the physic material to the both colliders. Both dynamic friction and static friction are set to 1.
When I use the rigidbody.MovePosition() function to move the bottom cube, the cube above doesn’t follow the bottom cube and seems there is no friction between the two cube. I check the website and see someone suggest to use rigidbody.addforce(), which is actually work.
Here is my question: Is there another way to make the friction work in the position control? or I must use addforce() function which is in force control to make the friction work. Many thanks!
Make the bottom cube as Kinematic, then use MovePosition for moving it.
Leave the bottom cube as non-Kinematic, then use Rigidbody.AddForce for moving it.
All calls must be made from FixedUpdate.
Note that in the second case you may impose a velocity to the non-Kinematic rigidbody by calling AddForce with the parameter ForceMode.VelocityChange. But I’m unsure on the result here.