Good afternoon,
Following the official documentation (Simulation setup demonstration | Unity Physics | 1.0.16), I think I’m observing a bug wherein the Friction setting is completely ignored and a sphere that impacts another sphere will keep sliding across a plane. The Restitution setting appears to be working correctly, but for some reason the Friction, even when both the ground plane and spheres are set to 1, the spheres will keep sliding. I tried both regular Physics Material (per the documentation) and even using the Custom Authoring Shape (Physics Shape) to no avail. Is this a bug or is there a workaround?
Expected Behaviour: the Friction coefficients are used, just like the Restitution coefficient is properly used
Unity Version: 2022.3.8f1
Unity Physics Version: 1.0.14
Edit: also forgot to mention I had the mass set to a high number before, but decided to make it even higher which seems odd to have masses over 1000000.