Why is the friction in build too strong and different from the friction in the project? How it can be fixed?
Unity Version 2023.2.20F1
Why is the friction in build too strong and different from the friction in the project? How it can be fixed?
Unity Version 2023.2.20F1
Ideally you should move rigidbodies from within FixedUpdate. Doing this means that their movement will be frame rate independent. I’m guessing you’re moving them from Update and the editor’s frame rate isn’t the same as the build’s frame rate. One cause of this is that vsync isn’t enabled in the Game view.
I’ve already found a solution, but thanks anyway