Hi all
I was testing version 3.4.1, and i noticed that i have the half fps that i alredy had on 3.3, same game, same code, in 3.3 i had 110 fps, now i have 52 fps.
Is there something about it ? Any problem or any critical change ?
Thanks for all ![]()
Hi all
I was testing version 3.4.1, and i noticed that i have the half fps that i alredy had on 3.3, same game, same code, in 3.3 i had 110 fps, now i have 52 fps.
Is there something about it ? Any problem or any critical change ?
Thanks for all ![]()
Unity 3.4 added support for various things which can impact it in such a form.
but potentially you are running in portrait mode on an older device in which case there is a known problem with iOS 4.2+ just in case β¦
also donβt use the animated rotation if you use the cadlink rendering.
Thanks for the advice ![]()
I can add that my game is in landscape mode, and i have the fps drop on this devices:
Unity editor (from 290 fps to 90 aprox)
iPod 2g 4.2.1
iPod 4g 4.3.5
Also i think i am not using the animated rotation, i have no skinned meshes right now in the scenes.
Thanks ![]()