Hello there,
I was wondering if it’s possible for Unity to re-use the same Materials in a single Blender file that are assigned to multiple faces across multiple meshes/objects?
I’ve been trying to do this but it seems Unity only recognizes the Materials/Shaders in one of the objects. A basic “similar” color to the texture is then assigned to all other objects.
Quick example of the scenario in Blender:
And here’s how it looks in Unity:
The reason for this is I’d like to be able to tile some textures in a particular scene without having to uv map (due to complexity/size).
Any help would be greatly appreciated!
Thanks