From Blender to Unity: Re-using same materials/textures across multiple objects

Hello there,

I was wondering if it’s possible for Unity to re-use the same Materials in a single Blender file that are assigned to multiple faces across multiple meshes/objects?

I’ve been trying to do this but it seems Unity only recognizes the Materials/Shaders in one of the objects. A basic “similar” color to the texture is then assigned to all other objects.

Quick example of the scenario in Blender:

And here’s how it looks in Unity:

The reason for this is I’d like to be able to tile some textures in a particular scene without having to uv map (due to complexity/size).

Any help would be greatly appreciated!

Thanks

Please ignore this post, figured out the issue…

Realized the problem is that I actually do need to create UV Maps for each object in Blender (though I didn’t have to actually do anything with them). After doing this all of the textures show up properly on all objects in Unity.

The joys of learning…