From LZ4 to Extracted Prefabs in Asset Folder

Hi Everyone, I hope you are all well especially people from Ukraine, May you be independent.

My question is that LZMA compression from the Asset Bundle is decompressed into memory and LZ4 is accessed directly from the disk. Is there a way to share Asset Build file and extract it at the other end with all the contents intact in the Unity Asset folder. Correct me, Since I am new to Unity and Just started some months ago.

Thank you.

Asset Bundle’s are meant as an efficient way to deploy assets to a player, they are not meant as a mechanism to share assets between multiple editor projects.
If you want to move assets from one editor project to another, you can in the editor select the assets you want to share, right click and chose ‘Export Package’. The resulting package can then be imported into another project, with all contents intact.

1 Like

Hi @thomasa1972 , My questions was about the compression and decompression of asset bundles. I was able to get results with the help of Addressables.