As seen in the image, I have a box collider on the bus, which I want to function as a button, and a Player Input module, which I want to function as a press on the button. So anytime a press is registered in the confines of this box, I want it to return an action from Rigidbody 2D to addforce(transform.forward), and stop when it is released. How I do that? My knowledge of code is minimal. In summary, I wish for the bus to move forward when the back is touched, relative to the bus’s rotation. The idea is that there is a rocket on the back of the bus, and when you touch that rocket, it activates the thruster, moving the bus forward
