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I am making a platformer but I want the player character to have a rigidbody so he can correctly collide with other rigidbody objects in the game world.
After transform.Translating the character box (just a placeholder gameObject) I saw that was not the way to go and started AddingRelativeForce to the character (for movement AND for jumping).
However, I ran into multiple issues:
The movement starts off sluggishly
The character jump is not snappy and responsive, but looks and feels as though he were a rocket that’s slowly lifting up
After the character finally picks up speed he quickly becomes uncontrollably fast
How can I achieve a responsive and accurate movement of my rigidbody character? I want the game to feel like Super Mario Bros and not like Little Big Planet (both great games, mind you). Thanks.