Is there an easy way to transition from Unity Master Server to Steam API? I have a game using the (legacy) Unity Networking API and have got it greenlit on Steam.
I still want to use all the RPC networking code, NetworkLoadLevel etc. just want to do the lobby and NAT punch through using the Steam server.
I think it is all possible to get the other players IP using the Steam system, I’m worried about the NAT punch through part.
Has anyone done this? Are there any tutorials about using Unity Networking code with the Steam API? Or must one rewrite everything using the Steam Networking API? This would be a pain since a lot of things like Network.Instantiate would be time consuming to rewrite.