Unity throwing obseolted warning in the console asking me to use UnityWebRequest instead of WWW
Are there any glitches in the new UnityWebRequest compared to WWW?
Stuff like
WWW www = new WWW(WebSocialConfig.instance.server + "/version");
stringVals[key] = WWW.UnEscapeURL(line.Substring(pos + 1));
WWW.EscapeURL(pair.Value)
WWW uses UnityWebRequest under the hood, so everything that works using WWW is doable in UWR.
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so www is as efficient.
I’ll just disable 618
Not exactly. Depending on the use case UnityWebRequest can be more efficient, for example it gives you ability to process data on the fly, it can create textures more efficiently.
Ok thanks