i’ve been recently interested in making html5 games, and during my search process for the right tools to get started, i’ve found this website : http://www.frost.io/fwt
and it looks pretty decent, i just want to know if anybody has tried it, if no, then give me few hours (or days) and i’ll talk about it
i have downloaded their package however it’s very weird that there is no documentation at all, no even a “getting started” or a setup tutorial, i also send them an email but i still get no reply…
I really don’t know why unity doesn’t support HTML5
the unity web player is super cool but only for games with a certain performance but when it comes to small 2d games, there is absolutely no need to use the unity web player, which is very slow to load and some times it freeze the whole browser
This has been asked in a variety of forum topics, use the search feature and find out why.
Shortest answer is that HTML5 doesn’t reliably target enough browsers, and Unity is geared towards something that HTML5 just isn’t “there yet” to be able to do.
Hi, I’m the lead developer of Frost’s Unity-2-HTML5 Toolkit. We’re currently focusing on Unity 4.3’s 2D sprite-based feature set. We’ve made some solid progress with an automated build workflow to HTML5. Check out news and videos here.
It looks interesting, and a pretty cool idea to leverage the editor and scriptablity of it.
Just to clarify, this isn’t a Unity/HTML5 exporter, or anything like that. It toolset built on top of the Unity editor, for creating 2d games that can be exported to HTML5. It is cool concept a could be a nifty product. Hopefully folks won’t be disappointed because they are assuming it is something that it is not.
We have built-in shaders and custom shaders on the roadmap among other features. As ZombieGorilla mentioned, this is not just an asset exporter, but a full toolchain that builds your Unity 2D game (based on Unity 4.3 2D feature set) for the web, playable on any modern web browser on iOS, Android and desktop. Your C# scripts, sprites, audio, etc are all coverted over to run within a Unity Engine for Jaascript runtime.
Also, note that our tiny team have just launched a Kickstarter Campaign to accelerate the development of our Frost Unity2HTML5 Toolkit that lets you build games for mobile desktop web… from Unity.