Hi all,
Only been going at Unity for a few months so excuse me if this is a stupid question.
My project has been working fine for the last month (Oculus 2 using XR Plugin) but today when I pressed the ‘Play’ button, Unity loaded on the headset as usual but the scene was static. When I moved my head, the camera remained fixed. Stranger still, with it still running, if I left click on the PC Game window, it suddenly unfreezes and behaves like it use to (it was total fluke I did this as I missed the ‘Play’ button with the headset half on)?
I rolled back to a previous version and it behaved again. The only thing I can put my finger on is I imported an asset (just some monsters) from the store but I cant see how doing that could impact my camera or XR setup (assuming this is me being naïve). I repeated the import and had the same result again.
While the easy answer is don’t import that asset if it breaks your project, I am worried I haven’t configured something properly?
Condensed question is has anyone else suffered from this and can anyone offer up advise on how to prevent?
Many thanks in advance.
Phil