Frozen Scene on VR headset until Game window is clicked??

Hi all,

Only been going at Unity for a few months so excuse me if this is a stupid question.

My project has been working fine for the last month (Oculus 2 using XR Plugin) but today when I pressed the ‘Play’ button, Unity loaded on the headset as usual but the scene was static. When I moved my head, the camera remained fixed. Stranger still, with it still running, if I left click on the PC Game window, it suddenly unfreezes and behaves like it use to (it was total fluke I did this as I missed the ‘Play’ button with the headset half on)?

I rolled back to a previous version and it behaved again. The only thing I can put my finger on is I imported an asset (just some monsters) from the store but I cant see how doing that could impact my camera or XR setup (assuming this is me being naïve). I repeated the import and had the same result again.

While the easy answer is don’t import that asset if it breaks your project, I am worried I haven’t configured something properly?

Condensed question is has anyone else suffered from this and can anyone offer up advise on how to prevent?

Many thanks in advance.

Phil

After posting I managed to figure out what the hell I was doing wrong and as expected it was a stupid mistake.

I had left Package Manager open (multi monitors are great unless you miss a little window tucked away). Apparently if you try and run a project with the Package Manager window open, it keeps focus and causes the headset camera not to update position (that’s why clicking on the Game window got everything working again).