Frozen State - a survival based horror RPG

Hey there,

We are a small team of developers, have been working in our free time on a game called Frozen State. It’ still pretty much in alpha stage, but we’d like to hear any comments or feedback.

A few words about the game itself:

Frozen State is a survival based horror RPG set in a Siberian city desolated by an extraterrestrial parasite.

Some artworks and 3D models
1276325--57167--$ks_characters.jpg
1276325--57168--$gazm2000.jpg
1276325--57169--$npc_09_sm.jpg
1276325--57170--$npc_10_sm.jpg

The main characters

Hybrids

screenshots
1276325--57171--$fffff.PNG

http://media.indiedb.com/cache/images/games/1/19/18664/thumb_620x2000/tumblr_ml9a75Uzws1qdp9tto1_1280.png

This is the video from our prototype. It’s far from what we aiming for and doesn’t show the core gameplay. However, it gives a rough look on how it will look like.

The key features

Open World – gives an opportunity to roam freely around the locations in any order, without forcing one to accomplish the main story line. In addition to that, the absences of level system, which would create artificial barriers, truly open the world for exploration from the very beginning.
Dynamic weather – different weather conditions and cold environment will make you searching for shelter, warm clothes and balance the time between indoor and outdoor exploration.
Day-Night cycle – during the days, you will be facing threat from human beings like Nemostor’s patrols or other unfriendly survivors and at nights, you will be hiding from deadly creatures. In many cases, you might prefer to avoid direct conflict, but of course it will hugely depend on you character and your play style.
Combat systems – Real Time and Tactical (prices aiming) – you can easily switch between real time and tactical mode at any time you want. The tactical mode allows to pause the game and aim precisely at any part of the body, sometimes dealing more damage and produce less noise.
System of Micro Events – it is a pool of events with a number of different outcomes, which can be triggered by player’s interaction with the environment. For example you have fixed a generator and turned it on, what happen next -
well, you can search a building without a flashlight and some previously closed doors are now open, but the light might attract hybrids, or pipes in the basement blew up blocking the entrance, making the basement unreachable
Random Interiors – every new game, the interiors of some buildings as long as loot, enemies inside them and Micro Events will be randomly generated.
Vehicle – driveable retro cars
Companion – small robot which carries your stuff and provide additional lighting, but don’t forget to fill it up with a new portion of diesel.
Setting – post-apocalyptic environment of a soviet, secret city, set in an alternate universe, where the discovery of a spaceship wreckage in Tunguska had a tremendous impact on technological revolution.

We also have launched a kickstarter campaign, if you like what we are making we would be very thankful for your support!

Kickstarter

I really like the idea man. Keep up the good work.

The concept art is really nice and it looks very professional. Even the prototype looks really nice.

Well Done!

Thank you buddy)) It means a lot for us))

This is actually pretty good, reminds me of the thing.

Looks nice! Keep it up to the end.

Good work! This looks pretty nice. Concept art reminds of fallout. I really like the atmosphere so far in the game (from watching the alpha video)

Keep up the good work

Really nice work, i’ll remind to follow this project. Good luck.

Looks amazing! Good job. So what platforms will this be on?

I realy like your graphic style and your game ideas, i will shortly make a donation by kickstarter or by your website. Hope this game will be founded to see it completed!

P.S.: I will love you if u will implement the co-op (maybe lan/offline too?), since i’m going to play it with my gf :smile:

Top notch work! Definitely going to be following this project.