Frustrating amount of time spent on trying to use GetComponent<Text>()

Pardon my apparent mistake, and apparently my “ranting,” I assumed this would be a good place to post this. Searching about people complaining about Unity’s documentation reveals that people have complained about it in general . Yet they also say it is quite good, and I agree, it is good in general, and that’s why I started this.

But you sir, in particular have not been helpful. You could amend that by actually pointing to the way that one would go about “reporting the issue” to any “fellow newbies” such as myself who may or may not stumble into the forums looking for why their Text components don’t work like they expect them to.

I appreciate this actually, though I think the version of Unity I’m using doesn’t have UGUI 2.0, I don’t have an option to update it. But I opened the docs for TextMeshPro again and actually found what I was looking for, a reference to the TMPro namespace and TMP_Text! If only I knew how to navigate it before.