Frustrum culling working right here?

Wanted to try determine what unity does when an object is outside the frustrum (hoping it turn off the renderer).
But when i tested nothing dissapeared shouldn’t objects outside the frustrum vanish. The vert count is correct etc but why are the objects still rendered in scene view?

Seems some of the videos i watched were misnamed and were about occlusion culling. So is there no visual way to see frustrum culling in action?. What does unity do to an object that falls outside the frustrum as I wish to make changes to objects when not in the frustrum…

It would be really bad if Unity disabled frustum-culled objects in the scene view. It would make working with scenes impossible. If an object is not in a camera’s frustum, it’s not rendered by that camera, simple as that. It may be rendered by other cameras, such as the scene view camera.

–Eric

I did not say disabled I mentioned turning off its render it is my understanding that just causes the object to not been seen but effects none of its other functions such as movement etc or is my understanding incorrect?

If an object is outside a camera’s frustum, it’s not rendered by that camera, nothing else.

–Eric

Ok well think i will need to continue this thread in scripting then.Thx