As the first step in my grand adventure on the Asset Store, I’ve placed Fugu Maze there - Fugu Maze | Templates | Unity Asset Store
That project demonstrates the pause menu and maze generator scripts I put on the Unify community wiki, and actually has had some popularity as a non-income-generating Mac widget/webplayer and small-income-generating iPhone app (the Asset Store project does not include the iPhone stuff, though, since that has diverged quite a bit).
If this works out (revenue vs. hassle), I’ll publish some more of the Fugu Games projects (e.g. I’ve had some questions about how to do HyperBowl-style controls, which Fugu Bowl demonstrates). You can check out the webplayers on http://fugugames.com/ and I’ll answer questions on this thread and on Redirecting...
I should mention that I published Fugu Maze using Unity 3.3, although the Asset Store lists 3.2 as the requirements. Just in case…
Well, it’s been a while, but I just updated the project to Unity 3.5.1 and verified it works with Unity Indie (after a reviewer reported problems). Also changed the fps controller to the one in the new(ish) Character Controller asset.
Fugu Type is now on the Asset Store. It’s a simple typing exercise game where words fly down the screen and fall into the water as you type them.
Fugu Bowl is now on the Asset Store. It’s a sample bowling game with simplified HyperBowl-style controls, but the important part is the game logic for a full ten-frame game (implemented as a state machine with coroutines as states) and the functions for calculating the score (really, most of the code).
Fugu TOC is available free on the Asset Store:
It’s a little “table of contents” project that I used a while ago to create a webplayer for loading all my other webplayers.