Hi All,
I’ve been working an idea for a game in my head for a while now, and finally had a few days off to dedicate to getting started making it.
The general design of FORFILMENT is similar to farming/crafting sim games like Stardew Valley, with a narrative driven by interaction with other people in the world. The objective is to help your neighbours rebuild their community after a disaster.
The game is really early-days, I’m focussing on getting the core mechanics implemented at the moment.
Tools Used (so far):
- Zenject dependency injection framework,
- DoTween
- Polygon prototyping
- INK
- Inky
I will be documenting my progress on youtube, see first three days of development below. I’ll update here with future work
Any feedback would be really welcome!
Thanks,
Lars