Hi!..
I´m wondering if it is good to do full axis transition… (left to right, right to left, forward to backward or backward to forward)…

commonly, when we play a game, we switch instantly from left to right or up to down the controls…
do we need on animator make those transition too?..
Thanks.
Share full demo, such a nice idea i like it.
Because I can;t understand this image…
I assume you’re talking about the stutter, or pause, that occurs when you change directions if you’ve got motions set up to different states. I went around that by using a single blend tree for different movement styles: walk, jog, run and sprint. That way the character seamlessly transitions into new directions of motion as I feed the animator with updated axis information every script pass.