Hi,
I’d like to create a mouse controller script and attach it to a camera. I’d like the controller to be able to do full 3D rotation.
I’ve tried a modified version of the FPS MouseLook script, but it’s a bit problematic.
Could somebody please point me to some resources that will explain how to do it.
Sorry for being a noob :S
Maker16
2
I think what you’re experiencing is a “flipping” effect. I had a similar problem when I tried that. I just set y to -359, 359.
Hi Maker,
That’s the exact problem I had. Thanks for your solution.
Maj.
Spoke too soon.
I set 359 in Y and left 360 in x.
Still have the problem 
Also, I point directly up or down, I just get rotation around that direction rather than left/right rotation.
Don’t suppose you could shoot your script over 
is it something like this you need?!
static function ClampAngle (angle : float, min : float, max : float)
{
if (angle < -360)
angle += 360;
if (angle > 360)
angle -= 360;
return Mathf.Clamp (angle, min, max);