Full locale name by default?

Hi,

it looks a very good direction, Unity needs this for a long time. Congratulations!
Admittedly I hadn’t have time to play around with the example yet, but reading the document I noticed that you’re only using the ISO 639 code by default. Is it possible to use the whole CultureInfo Name by default? (ISO 639 and ISO 3166 together)
I know we can add custom locales by hand, but I think it’s common to do localization by territory and es-ES and es-MX are very different for example, but even en-US and en-GB.

Or maybe I just misunderstood something in the document what will be clear once when I start to play with it.

Hi. We do support them when you use the CultureInfo to generate the locale

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