Hello, I’d like to chat to people working on Earth and space sims who are willing to help with mine. This is my initial large scale Unity test:
I am relatively new to Unity and don’t want to reinvent everything, so I’m looking for collaborators. I want to concentrate on large scale continuous navigation, scaling from large to small, quality, performance and architecture. Any significant collaborators would get name on any publication etc.
Things I would like to have help with are:
- Tiled LOD globe terrain (update: Aug 2020: I have an Earth globe LOD system that I am semi happy with. Although I implement streaming from a local Apache server I need a more workable solution to on-demand terrain streaming, detailed terrain LOD and geo projections).
- Detailed 1:1 terrain etc,
- Some geotools in unity for things like transforming from degrees to cartesian, preferably for a common datum like WGS84,
- A way to automatically set up vector to opposite of gravity : point away from center of planet. (update: Aug 2020: I have an implementation for setting up vector and “pointing” at a planet/gravity well. Not entirely happy with it.)
- Artwork for things.
- I would like to find out how to load some Earth surface, texture is and save it as a prefab with baked texture so that next time it can be reloaded more efficiently.
- Problem solving … heaps of things others have already done.
Cheers.