Full-scale Earth: space to ground

Hello, I’d like to chat to people working on Earth and space sims who are willing to help with mine. This is my initial large scale Unity test:

I am relatively new to Unity and don’t want to reinvent everything, so I’m looking for collaborators. I want to concentrate on large scale continuous navigation, scaling from large to small, quality, performance and architecture. Any significant collaborators would get name on any publication etc.

Things I would like to have help with are:

  • Tiled LOD globe terrain (update: Aug 2020: I have an Earth globe LOD system that I am semi happy with. Although I implement streaming from a local Apache server I need a more workable solution to on-demand terrain streaming, detailed terrain LOD and geo projections).
  • Detailed 1:1 terrain etc,
  • Some geotools in unity for things like transforming from degrees to cartesian, preferably for a common datum like WGS84,
  • A way to automatically set up vector to opposite of gravity : point away from center of planet. (update: Aug 2020: I have an implementation for setting up vector and “pointing” at a planet/gravity well. Not entirely happy with it.)
  • Artwork for things.
  • I would like to find out how to load some Earth surface, texture is and save it as a prefab with baked texture so that next time it can be reloaded more efficiently.
  • Problem solving … heaps of things others have already done.

Cheers.

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Here is a demo with continuous zooming down to terrain and back into space, with no z-fighting where terrain intersects Earth.

@cosmochristo
Wow! That whole thing is amazing.

Did you get anyone to help you yet?

Thanks @BrandyStarbrite , not yet but there are a few who have shown interest in helping.

@BrandyStarbrite : a more advanced example is given here, where I have travelled from Earth to Mars and go inside objects.
This video demostrates single precision scaling from over 10^11 down to micrometer level while maintaining accuracy and quality.

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@cosmochristo
I just checked out the vid above. Wow!