I have just started out with Unity and I am absolutely loving it, however, I stumbled on a pretty simple problem (I hope) that I cannot solve on my own. This is the situation:
I am making a first person shooter which will have x number of weapons. Among those, I have a rocket launcher. When the user holds the right mouse button, the Main Camera should switch to the rocket launcher camera.
Whenever I hold the right mouse button, the screen fills with the following message: “missing full screen camera”. This is my current code for the camera switching:
public Camera playerCam;
public Camera rocketLauncherCam;
private void Start()
{
playerCam.enabled = true;
rocketLauncherCam.enabled = false;
}
private void Update()
{
if (Input.GetKey(KeyCode.Mouse1))
{
playerCam.enabled = false;
rocketLauncherCam.enabled = true;
}
else
{
playerCam.enabled = true;
rocketLauncherCam.enabled = false;
}
}
I cannot figure out what I did wrong. Enable one camera while disabling the other one, seemed like the way to go.
I hope this problem is easy to fix.
Thanks in advance and I really appreciate the time you take when you write an answer. Since the solution cannot be that hard, I do not ask for a large explanation. Just a quick overview, otherwise it would take too long (and I learn more by analyzing code).
I’m not sure about this, but try switching the tag from your rocket launcher camera to MainCamera. I guess there should always be a camera with the MainCamera tag since some things depend on Camera.main.
Thanks a lot for the responses, but I have already found the solution. I was being incredibly silly! I disabled the gun camera… I re-enabled it and there it was! Everything is working as it is supposed to.