Hi there,
I’ve got a Unity app I’m working on for an installation so it needs to run for a long time without problems. I’ve discovered that my build, running in full screen, crashes after running for a bit for no obvious reason. I checked the log file and it doesn’t contain anything that illuminates the situation any further.
However, I’m inclined to believe that the crash is somehow linked to full screen mode. Earlier today I had it running on a machine from the Unity editor for three hours or so without a hitch. I’ve got a standalone build running right now in windowed mode that has been running for longer than it has ever lasted in full screen mode.
I’m having a hard time finding the cause, but it seems related to full screen mode?
Also, possibly related, I cannot seem to get the app to run at all with a x64 build running full screen. Windowed is fine. I may end up using the “-popupwindow” command line arg in the end, but I’d still like to see if I can work this out.
-A