I don’t know if anyone else has had this but I was testing all the full screen effect in 2.6 and anytime I use anyone of the full screen effects listed everything in the players view is turn upside down.
Glow Effect
Color Correction Effect
Edge Detect Effect
Grayscale Effect
Noise Effect
Sepia Tone Effect
Twirl Effect
Vortex Effect


Manually reimport the pro standard assets to fix this(you probably better reimport the standard assets too).
awesome thanks leepo. that solve my problem
I’m having a similar issue with the EdgeDetectEffectNormals script/shader from the ShaderReplacement demo after importing the standard assets and pro standards
Its appears to me to be from the change in ImageEffects.BlitWithMaterial() now just forwards to Graphics.Blit()
are there any clues as to what should be done to work around these? it looks like there was some sort of flip in the older drawquad