is there a way to modify the full screen effects so that they only occur on one object such as a character or an object?
for example, we want to use some swinging axes in our level and we want them to utilize motion blur, but by default you have to apply the effect to the whole screen, is there any way around this?
I’m thinking off the top of my head, but maybe you could use a second camera carrying the effect you want, and have its culling mask set to include only the object you want blurred. I haven’t tried it myself (and I haven’t experimented with layers much), but it might work. You could activate that camera with a trigger at just the right moment. I’m not sure, but I think setting the second camera’s depth higher might supercede the main camera’s drawing of that same image. Of course, the cameras would have to be in the same postition… :?
Hm, I’m going to play with this a bit.
I tried out what I just mentioned above, and it seemed to work, though I didn’t do it for a moving object like a sword. I cloned the main camera, making sure it was in the same starting position as the original and also putting the blur script on it. I don’t know if this is the right way to do the culling mask stuff, but I set the cloned camera to Depth Only and the culling mask to see only the object in question (of course you have to assign the object to a particular layer).
I set the original camera’s culling mask to see everything but the object (layer) in question, without the blur effect. In my case I had to assign the first camera’s depth higher than the cloned one, because of the position of the object I was trying to blur. You may have to assign the depth the other way around.
Good luck! 