Full screen SWF

Unity 3.5 is available and publishing to Adobe SWF format is possible.
But how can I make my SWF full screen (width 100% and height 100% in any browser)?
Do I have to change something in the HTML file or do I also have to change something in the player settings?

I have found this html code which gives a full screen for the Unity webplayer (works great):

<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
<html xmlns="http://www.w3.org/1999/xhtml">
    <head>
        <script type="text/javascript" src="http://webplayer.unity3d.com/download_webplayer-3.x/3.0/uo/UnityObject.js"></script>
        <script type="text/javascript">
        <!--
        function GetUnity() {
            if (typeof unityObject != "undefined") {
                return unityObject.getObjectById("unityPlayer");
            }
            return null;
            }
            if (typeof unityObject != "undefined") 
            {
                var params = 
                {
                    backgroundcolor: "000000",
                    bordercolor: "000000",
                    logoimage: "Technical_Designs_Splash.png",
                    progressbarimage: "Technical_Designs_ProgressBar.png",
                    progressframeimage: "Technical_Designs_ProgressFrame.png",
                    disableContextMenu: true

                };
            unityObject.embedUnity("unityPlayer", "WebPlayer.unity3d", "100%", "100%", params);
            }
        -->
        </script>
        <style type="text/css">
        <!--
        body {
    position:fixed;
    font-family: Helvetica, Verdana, Arial, sans-serif;
    background-color: #000000;
    color: black;
    text-align: center;
        }
        a:link, a:visited {
            color: #000;
        }
        a:active, a:hover {
            color: #666;
        }
        p.header {
            font-size: small;
        }
        p.header span {
            font-weight: bold;
        }
        p.footer {
            font-size: x-small;
        }
        div.content {
            margin: auto;
            width: 640px;
        }
        div.missing {
            margin: auto;
            position: relative;
            top: 50%;
            width: 193px;
        }
        div.missing a {
            height: 63px;
            position: relative;
            top: -31px;
        }
        div.missing img {
            border-width: 0px;
        }
        div#unityPlayer {
            position:fixed;
            cursor: default;
            height: 480px;
            width: 640px;
        }
        -->
        </style>
    <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1" /></head>
    <body>
        <div class="content">
            <div id="unityPlayer">
                <div class="missing">
                    <a href="http://unity3d.com/webplayer/" title="Unity Web Player. Install now!">
                        <img alt="Unity Web Player. Install now!" src="http://webplayer.unity3d.com/installation/getunity.png" width="193" height="63" />
                    </a>
                </div>
            </div>
        </div>
        <p class="footer"> </p>
</body>
</html>

I’m not very good with HTML but is it possible to adjust this code for SWF?

No, Flash by definition requires user input to go fullscreen and if unity wouldn’t ignore web security standards it would enforce it correctly too. Its not acceptable to ‘invade the screen’ in a web application without user aggreement.

Ok, thanks for reply.

What I can do is let the player choose between flash player and unity player when he starts the game.
When he want to play with a full screen he has to choose for the unity player but he must install that player.
If he don’t want to install the unity player he can choose for the flash player but then he don’t get a full screen.

By the way, with full screen I mean that the browser is completely filled with the swf. I didn’t mean that the browser switch to full screen.