Forget about all below here is the code solution for the topic:
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And take note for high-poly that Microsoft Trellix have free online demo(don’t know about license here) and Stable Zero123 is a free commercial tool until you reach 1 million dollars annual revenue of your projects. (if the guy in replies read it corrrectly, did not recheck)
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That can be installed locally even on your Windows 11 with 6 Gb of VRAM!
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(But installation is hard)
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Note that any current AI/auto topology is bad.
Here is the better Mesh Extruder version, but for Blender (Though it is N-Gon)
Mesh Extruder latest.zip (3.1 KB)
Here is the cheatsheet addon for Blender, if you want to do it so called PROPERLY (also from AI, except text inside):
Edit:{ If you are after making your own voxel or minecraft like model and don’t wanna mess with complex quad even topology, you can just use free Blockbench or something (dunno why no one mentioned this or other and talked about Blender which is for high-poly modeling mostly.
P.S.
Though this one doesn’t quite suffice my psychedelic artstyles) }
If you have any questions about the Extruder or the Blender cheatsheet, feel free to PM me, it is open. Do not spam in this topic, please.
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My skills:
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Modeling: able to make ugly topology, textured Glock in 20h
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Code: i understand it when looking long but when do manually i can spend 4+ hours on just ~100 lines.
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Other excluding orienting in unity:
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Mostly Complete Zero.
P.S.
I lost sleep for 3 days after this forum and broke my keyboard yesterday with wet cleaning.
Please, do not fool around unrelatedly here. Topic is about easy ways even if the result is an unfixable mess for proper AAA future use in the end.
Old:
For instance, I need a boot, just a simple low-poly boot, not literally 2 cubes but something around 100-200 tris.
Does nowadays something like at least blocky style model generator exists?
Even text GPT can give code for stuff like fences if you correct prompt it, so my guess something aside Shap-E exists.
Its not that easy to find CC0 boot, that fit requirements.
P.S.
Yeah, I could make it for about 10-20 mins, maybe less with Skin Modifier in Blender, but if i need 100 other stuff like that it is getting crazy
Edit:
By the way can I bake to image vertex textures that Shap-E gives?
Edit 2:
Kinda related, can I fix lighting issues with ProBuilder easily, or i should just not spam huge long walls and continue to break them down to smaller to fix it?
Edit 3:
Okay I convex hulled 2 parts and decimated the boot to .0357 and got 207 tris. Trellis at least is kinda the lazy way to do it, though i spent on fixing to this 17m:
Kinda have the same feel as this from me with 2h7m, even better considering the needed low-poly style:
Edit 5:
Trellis require Linux OS’s to work, but has online demo.
The Zero123 seems to be able to install on Win 11 at least.
Edit 6. P. S.
Should ve mentioned i need it for prototyping purposes i d be happy even if it was flat quads
Edit 7.
Everything paid goes off the line.