thank you I will look into this
good news, it has free commercial license up to $1 million yearly revenue.
thank you I will look into this
good news, it has free commercial license up to $1 million yearly revenue.
okay this seems good and right for my skills case, not a complete novice, but still a beginner level of practice, though i kinda dislike the reference vibe in modeling.
Though I guess in full production case even self:
This is like saying you dislike references in any art at all. If you are trying to replicate something, you need to familiarize yourself with what it looks like.
This is not only untrue, but fundamentally absurd.
I saw how the “intermediate” comparing to “maya pro” guy was suffering on it here and the comments, that some stuff are harder to make in Blender.
Anyways I guess, you’re correct, can’t learn even how to draw a 2D chair if haven’t seen it in reference/real life/have photos of it.
Even 2D drawing without a reference is a pro’s prerogative, which memorized every basic stuff that could be seen in real life or drawed fictional stuff a million times.
That isn’t because it’s harder to make in Blender, it’s because he literally did not know how to use Blender.
Btw, you want me to show you that chair if i make it?
No, I want you to follow that whole series so you learn how to use Blender as an actual tool, something you seem to be avoiding at all costs
Well, not totally at all costs, I watched tutorials a long time ago, though didn’t practice it almost, so forgot pretty much everything. The most sad part that I completely forgot how to make/work with Rigs, skinned meshes.
Avoiding practice is avoiding how to learn to use a tool.
Okay, Btw, I still don’t know/seen how to make fast and very low-poly good models, though after proper practice half of it will get self explained, I guess.
P.S.
I counted 35 shortcuts in that guide, lol.
Well, spamming Space for search not a bad idea, dunno why blender made a “Play” by default on it, which is rarely used, if you’re not a pure animator guy.
P.S.S
Also e.g. watching whole C++ course long time ago even almost without practice helps me understand code still, though i also seen some small other stuff on css, html, javascript, php, that time.
(Though by self I still do the dumbo straight ways, without proper Design Patterns)
(Also if not doing tryhard, but lowpoly, I guess chair legs at least is still a skin modifier case, lol)
Your attempts at shortcuts in this thread have been “so I’m gonna use the skin modifier despite not knowing what that’s for” and “I will literally have AI do it.” That is a dramatically different shortcut compared to what’s on display in that playlist. I literally said that here:
You don’t magically learn things like this. This is a part of learning the workflow and how tools work.
No! It’s not! There are a billion better ways to handle this!
The skin modifier is for sculpting, not low poly modelling. Stop using it for anything else.
You’re looking for an easy way out but there isn’t one. You need to put the hard yards in.
Okay, the current answer to the topic is, though not quite low-poly:
It’s not even remotely low-poly and its texturing and topology make it a nightmare if you have to make any actual revisions.
Maybe better, but not faster in this non-reference scratch case, i literally just put 1 mod and deleted 4 edges from a general cube and the frame is ready.
I agree that it gives mess, but for frame its not that critical and it was without subdivision modifier, btw.
It’s a boot. You can make a boot in next to no time at all, including unwrapping it, with even an intermediate skill level.
TBH i am not sure I could… but i am very untalented with 3d modeling
Boy it sure does suck that there aren’t literally thousands of free resources for learning how to get better at 3D modelling.
Oh wait.
true, and I have tried, but i find anything outside unity confusing … but Im not the one with a boot problem