I have a big problem. My game uses new unity gui and I have problem with full screen in standalone build (windows).
Problem is on image below. My mouse must be in different position than the button for interact with it.
This problem is in full screen only.
In window or in native fullscreen resolution all works well. How i Can solve this problem?
Looks like the problem occurs when the unity stand alone player is in fullscreen but not at its native screen resolution.
Native resolution and window Mode is working fine.
This bug has been reported almost 2 months ago and there’s still no ETA for a fix!
Priority 3: Not yet prioritized for a release
It can’t be assumed that all players will play games in their native resolution. Especially when the Resolution Dialog is often wonky and displays 1024x768 by default depending on the supported aspect ratios (or maybe that only happens when launching the build while the Unity Editor is running and/or the prefs are messed-up).
The characteristics of the bug differ with every new beta release so some work is being done, but still, after 2 months of radio silence:
It would be nice if the Unity team could at least comment on this bug!
A similar bug also occurs in the Linux builds, except it occurs at all fullscreen resolutions, not just non-native.
However, if I set the quality settings to good or lower, the bug goes away.
Unfortunately, this only worked on the Linux build.