Fullscreen Gui Bug?

Hi all,

I have a big problem. My game uses new unity gui and I have problem with full screen in standalone build (windows).
Problem is on image below. My mouse must be in different position than the button for interact with it.
This problem is in full screen only.
In window or in native fullscreen resolution all works well. How i Can solve this problem?

Thanks for all ideas!

My version is: 5.1.1p2 personal

I am having this exact same issue, and not finding a fix anywhere at all. Did you ever find a fix?

I’m going to bump this.
This issue is bugging the hell out of my team.

1 Like

Looks like the problem occurs when the unity stand alone player is in fullscreen but not at its native screen resolution.
Native resolution and window Mode is working fine.

This bug has been reported almost 2 months ago and there’s still no ETA for a fix!

Priority 3: Not yet prioritized for a release

It can’t be assumed that all players will play games in their native resolution. Especially when the Resolution Dialog is often wonky and displays 1024x768 by default depending on the supported aspect ratios (or maybe that only happens when launching the build while the Unity Editor is running and/or the prefs are messed-up).

The characteristics of the bug differ with every new beta release so some work is being done, but still, after 2 months of radio silence:

It would be nice if the Unity team could at least comment on this bug!

A similar bug also occurs in the Linux builds, except it occurs at all fullscreen resolutions, not just non-native.
However, if I set the quality settings to good or lower, the bug goes away.

Unfortunately, this only worked on the Linux build.

i have the same problem :frowning:

I have this problem as well

Hey guys! The bug reported by @movra was closed (duplicated): Unity Issue Tracker - Button position is wrong on fullscreen player which aspect ratio is different then monitor's

This bug is fixed in Unity 5.2.0: Unity Issue Tracker - [Full-Screen] Input.mousePosition output does not match the displayed view on the screen

Great to hear it’s finally fixed!

I was wondering if the fixed UI bug is a side-effect of this graphics bug:

Example: Letterboxing at resolutions where it shouldn't be - Unity Engine - Unity Discussions

This bug is not fixed in 5.2 as far as I am aware. I am on 5.2 right now and it does the same thing.

Unity Issue Tracker - [Full-Screen] Input.mousePosition output does not match the displayed view on the screen - The comment suggests this as well.

1 Like

Same here

This bug isn’t fixed in 5.2, I’m having it right now :rage:

Hey guys, could you try our new patch release 5.2.0p1? Your bug is included on release notes :slight_smile:

Yep, where I can get it (it’s for free users to or only pro) ?

Hi @godsinmyroom , you can get Unity 5.2.0p1 here: Download Archive

Thanks. Will download and test it later.

Downloaded it and made a quick test.

It’s working now on full screen, UI is resizing correctly and input is correct too.

On windowed mode the bug persists, the UI only redraws correctly if the screen size is changed manually, with the borders, not with SetResolution.

Could you add this information to the issuetracker? Thx!

Done!