Hi,
So the issue I’m facing is pretty specific, but also annoying.
This only happens in a build, on a mac, in full screen, at an aspect ratio that doesn’t match the screen size. All of the users clicks will be off the mark, as if the game was at an apsect ration matching their screen. So elements in the center of the screen are fine, and there’s no inaccuracy, but as the clicks move outwards they get more innacurate. For example, to click on the top left of the screen, I’d actually need to click in the black section outisde of the playable area. This is happening for both ui and world space clicks.
Here’s an image of what I mean. Diamonds represent where I’d click the mouse, and squares represent where the click registers.
The isssue is fixed for users when they change their resolution to match their aspect ratio, or when they exit out of full screen, but obviously that isn’t a great solution.
Is there an easy way of fixing this? Or at worst, locking non-native aspect ratios?