Fullscreen Mode "Windowed" Not Working On Windows 10?

Hi,

Starting to get into Unity3D now on Windows 10.

In “Edit/Project Settings/Player/Resolution and Presentation/Resolution/Fullscreen Mode”
when I set it to “Windowed” mode with “Default Screen Width” = 360 and “Default Screen Height” = 640
and build and run the project I still get a full screen window?

How do I make Unity3D project run in a resizable window on standalone player?
Image of settings is attached and should be shown below…
Let us know, thanks!

Jesse

Hi,

Adding below script to the camera sorta works:
(Unity logo screen is still full screen, then game screen is in a window)
Any ideas on how to get Unity logo screen to run in a window and not full screen?
Thanks!

Jesse

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class RunInWindow : MonoBehaviour
{
    // Start is called before the first frame update
    void Start()
    {
        Screen.SetResolution(360, 640, false);
    }

    // Update is called once per frame
    void Update()
    {
      
    }
}
1 Like

seems like a bug.