Hi,
Starting to get into Unity3D now on Windows 10.
In “Edit/Project Settings/Player/Resolution and Presentation/Resolution/Fullscreen Mode”
when I set it to “Windowed” mode with “Default Screen Width” = 360 and “Default Screen Height” = 640
and build and run the project I still get a full screen window?
How do I make Unity3D project run in a resizable window on standalone player?
Image of settings is attached and should be shown below…
Let us know, thanks!
Jesse
Hi,
Adding below script to the camera sorta works:
(Unity logo screen is still full screen, then game screen is in a window)
Any ideas on how to get Unity logo screen to run in a window and not full screen?
Thanks!
Jesse
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class RunInWindow : MonoBehaviour
{
// Start is called before the first frame update
void Start()
{
Screen.SetResolution(360, 640, false);
}
// Update is called once per frame
void Update()
{
}
}
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